import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EAttrTypeL2} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 飘渺如云・把玩 export default class PiaoMiaoRuYun1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.PiaoMiaoRuYun1; this.skill_name = "飘渺如云・把玩"; this.effectDesc = "增加自身{0}%的强仙法、鬼火属性"; this.effectMap = { [EAttrTypeL1.HK_WILDFIRE]: { add: 10, index: 0 }, [EAttrTypeL1.HK_WIND]: { add: 10, index: 0 }, [EAttrTypeL1.HK_FIRE]: { add: 10, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 10, index: 0 }, [EAttrTypeL1.HK_BLOODRETURN]: { add: 10, index: 0 }, [EAttrTypeL1.ATK_ADD]: { add: 10, index: 1 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }