import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 醉生梦死・把玩 export default class ZuiShengMengSi1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZuiShengMengSi1; this.skill_name = "醉生梦死・把玩"; this.effectDesc = "增加自身{0}%的加强睡属性"; this.effectMap = { [EAttrTypeL1.K_SLEEP]: { add: 7, index: 0 }, [EAttrTypeL1.HK_SLEEP]: { add: 7, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }