export default class Effect { effect_id: any; effect_list: any[]; effect_type: string; isgroup: boolean; effect_data: any; constructor(effectdata:any) { this.effect_id = effectdata.effect_id; this.effect_list = []; this.effect_type = ''; this.isgroup = false; this.effect_data = effectdata; } getEffectDamage(damage:any) { if (this.effect_type == 'HURT') { if (this.effect_data.type == 1) { damage += this.effect_data.num; } else if (this.effect_data.type == 2) { damage = (1 + this.effect_data.num / 10000) * damage; } return damage; } return 0; } getEffectDefDamage(damage:any){ if (this.effect_type == 'DEF') { if (this.effect_data.type == 1) { damage -= this.effect_data.num; } else if (this.effect_data.type == 2) { damage = (1 - this.effect_data.num / 10000) * damage; } } return damage; } active(role:any) { if (this.effect_type == 'HURT') { } } remove(role:any) { if (this.effect_type == 'ATK' || this.effect_type == 'DEF') { return; } } }