import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import {ESkillType, EActionType, EActionOn, ESkillQuality, EMagicType} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class WangQiSuoYi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.WangQiSuoYi; this.skill_name = '忘其所以'; this.action_type = EActionType.INITIATIVE; this.act_on = EActionOn.ENEMY; this.skill_type = EMagicType.BAN; this.kind = ESkillType.WangQiSuoYi; this.quality = ESkillQuality.FINAL; this.cooldown = 5; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 1; ret.cnt = 3; return ret; } }