import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 赤血青锋 export default class ChiXueQingFeng extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.ChiXueQingFeng; this.skill_name = "赤血青锋"; this.effectDesc = "[B]增加气血{0}%;[E]增加狂暴率{1}%"; this.effectMap = { [EAttrTypeL1.PHY_BREAK_PROB]: { add: 1.49, index: 0 }, [EAttrTypeL1.PHY_BREAK]: { add: 3.84, index: 1 } }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }