import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 冲云破雾 export default class ChongYunPoWu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ChongYunPoWu; this.skill_name = "冲云破雾"; this.effectDesc = "[E]增加破防概率{0}%;[E]增加破防程度{1}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.77, index: 0 }, [EAttrTypeL1.PHY_REBOUND]: { add: 2.25, index: 1 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }