import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 梅花三弄 export default class MeiHuaSanNong extends SkillBase { constructor() { super(); this.skill_id = ESkillType.MeiHuaSanNong; this.skill_name = "梅花三弄"; this.effectDesc = "增加自身{0}%的强仙法鬼火属性"; this.effectMap = { [EAttrTypeL1.HK_WIND]: { add: 2.28, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 2.28, index: 0 }, [EAttrTypeL1.HK_WATER]: { add: 2.28, index: 0 }, [EAttrTypeL1.HK_FIRE]: { add: 2.28, index: 0 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 2.28, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }