import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 破釜沉舟 export default class PoFuChenZhou extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.PoFuChenZhou; this.skill_name = "破釜沉舟"; this.effectDesc = "[A]增加攻击力{0}%;[E]增加狂暴率{1}%;[E]增加破防程度{2}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 1.22, index: 0 }, [EAttrTypeL1.PHY_DEADLY]: { add: 1.14, index: 1 }, [EAttrTypeL1.PHY_BREAK]: { add: 1.77, index: 2 }, }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }