import SkillBase from "../core/SkillBase"; import GameUtil from "../../core/GameUtil"; import SKDataUtil from "../../gear/SKDataUtil"; import { EActionType, EAttrTypeL1, ESkillQuality, ESkillType } from "../../role/EEnum"; // 烽火燎原 export default class FengHuoLiaoYuan extends SkillBase { constructor() { super(); this.skill_id = ESkillType.FengHuoLiaoYuan; this.skill_name = "烽火燎原"; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.FengHuoLiaoYuan; this.quality = ESkillQuality.HIGH; this.cooldown = 5; } getEffect(params: any = null): any { let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 3; ret.cnt = 10; ret.attrtype = EAttrTypeL1.FIRE; ret.attrnum = 50; return ret; } }