import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EActionType, EActionOn, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class HuaWu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HuaWu; this.skill_name = '化无'; this.action_type = EActionType.PASSIVE; this.act_on = EActionOn.ENEMY; this.kind = ESkillType.HuaWu; this.quality = ESkillQuality.FINAL; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 3; ret.cnt = 2; ret.yinshen = 1; return ret; } }