import GameUtil from "../../../game/core/GameUtil"; import { ESkillType, EMagicType, EActionType, EBuffType, ESkillQuality } from "../../../game/role/EEnum"; import SKDataUtil from "../../gear/SKDataUtil"; import SkillBase from "../core/SkillBase"; // 幻影如风 export default class HuanYingRuFeng extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HuanYingRuFeng; this.skill_name = '幻影如风'; this.skill_type = EMagicType.PHYSICS; this.action_type = EActionType.INITIATIVE; this.buff_type = EBuffType.ONCE; this.kind = ESkillType.HuanYingRuFeng; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let profic = params.profic || 0; let po = params.po || 0; let atk = params.atk || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.cnt = Math.min(4, Math.floor(3 * (1 + profic ** 0.3 * 5 / 100))); ret.hurt = (atk * 1.4) + (po * atk / 100); return ret; } }