import GameUtil from "../../core/GameUtil"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; import {EActionType, EMagicType, ESkillType} from "../../role/EEnum"; export default class LiSheDaChuan extends SkillBase { constructor() { super(); this.skill_id = ESkillType.LiSheDaChuan; this.skill_name = '利涉大川'; this.skill_type = EMagicType.HEAL; this.action_type = EActionType.PASSIVE; this.kind = ESkillType.LiSheDaChuan; } getEffect(params: any = null): any { let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.mp = params.maxmp * 0.8; ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100)); return ret; } }