import SkillBase from "../core/SkillBase"; import GameUtil from "../../core/GameUtil"; import SKDataUtil from "../../gear/SKDataUtil"; import { EActionOn, EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum"; // 普通攻击 export default class NormalAttack extends SkillBase { constructor() { super(); this.skill_id = ESkillType.NormalAtkSkill; this.skill_name = '普通攻击'; this.skill_type = EMagicType.PHYSICS; this.act_on = EActionOn.ALL; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let atk = params.atk || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = atk; return ret; } }