import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EBuffType, EActionOn, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class ShouWangShenLi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ShouWangShenLi; this.skill_name = '兽王神力'; this.skill_type = EMagicType.ATTACK; this.buff_type = EBuffType.ONCE; this.act_on = EActionOn.SELF; this.quality = ESkillQuality.LOW; } getEffect(params:any=null):any{ let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.atk = Math.round(50 * (profic * 0.85 * 8 / 100 + 1)); ret.hit = 30; ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100)); return ret; } }