import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class SiMianChuGe extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.SiMianChuGe; this.skill_name = '四面楚歌'; this.skill_type = EMagicType.SEAL; this.buff_type = EBuffType.ONCE; this.quality = ESkillQuality.HIGH; } getEffect(params:any=null):any{ let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = Math.floor(3 * (1 + profic ** 0.3 * 7 / 100)); ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.35 * 5 / 100))); return ret; } }