import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EActionType, ESkillQuality, EMagicType } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class StealMoney extends SkillBase { constructor() { super(); this.skill_id = ESkillType.StealMoney; this.skill_name = '飞龙探云手'; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.StealMoney; this.quality = ESkillQuality.LOW; this.skill_type = EMagicType.STEAL_MONEY; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = 1; let random = GameUtil.random(0, 10000); if (random < 100) { ret.money = GameUtil.random(GameUtil.lingHouMinMoney, 1000000); } else if (random >= 100 && random < 1000) { ret.money = GameUtil.random(GameUtil.lingHouMinMoney, 500000); } else { ret.money = GameUtil.random(GameUtil.lingHouMinMoney, 50000); } return ret; } }