import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 万毒攻心 export default class WanDuGongXin extends SkillBase { constructor() { super(); this.skill_id = ESkillType.WanDuGongXin; this.skill_name = '万毒攻心'; this.skill_type = EMagicType.TOXIN; this.buff_type = EBuffType.LOOP; this.quality = ESkillQuality.HIGH; } getEffect(params:any=null):any{ let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let du = params.du || 0; let xianhurt = Math.floor(60 * level * (profic ** 0.4 * 2.5853998 / 100 + 1)); let hurt = Math.floor(xianhurt / 3) + (xianhurt * 0.1); let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = hurt; ret.round = Math.floor(2 * (1 + profic ** 0.34 * 4 / 100)); ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.35 * 5 / 100))); return ret; } }