import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 忽封・把玩 export default class HuFeng1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HuFeng1; this.skill_name = "忽封・把玩"; this.effectDesc = "牺牲速度,增加忽视封印"; this.effectMap = { [EAttrTypeL1.DEXTERITY]: { add: -7, index: 0 }, [EAttrTypeL1.HK_SEAL]: { add: 3, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }