import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 枯荣・把玩 export default class KuRong1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.KuRong1; this.skill_name = "枯荣・把玩"; this.effectDesc = "牺牲一定速度,换取忽视抗控制、忽视抗伤法"; this.effectMap = { [EAttrTypeL1.DEXTERITY]: { add: -7, index: 0 }, [EAttrTypeL1.HK_CONFUSION]: { add: 3, index: 1 }, [EAttrTypeL1.HK_POISON]: { add: 3, index: 2 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 3, index: 3 }, [EAttrTypeL1.HK_WIND]: { add: 3, index: 4 }, [EAttrTypeL1.HK_FIRE]: { add: 3, index: 5 }, [EAttrTypeL1.HK_WATER]: { add: 3, index: 6 }, [EAttrTypeL1.HK_THUNDER]: { add: 3, index: 7 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }