import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; // 御风・把玩 export default class YvFeng1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.YvFeng1; this.skill_name = "御风・把玩"; this.effectDesc = "被攻击时,若自身未处于加速状态,则一定几率进入加速状态,加速效果强弱与天策符等级有关"; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.spd = 22 return ret; } }