xy-server/game/object/DWorldMonsterMgr.ts
2025-04-23 09:34:08 +08:00

125 lines
4.1 KiB
TypeScript

import WorldMonster from "./WorldMonster";
import GameUtil from "../core/GameUtil";
import NpcMgr from "../core/NpcMgr";
import NpcConfigMgr from "../core/NpcConfigMgr";
import PlayerMgr from "./PlayerMgr";
import DWorldMonster from "./DWorldMonster";
export default class DWorldMonsterMgr{
mapName:any;
vecMonster:any[];
vecMstPos:any[];
constructor() {
this.mapName = { 1010: '东海渔村', 1012: '天宫', 1006: '万寿山', 1005: '方寸山', 1004: '大唐境内', 1007: '大唐边境' };
this.vecMonster = [];
this.vecMstPos = [];
this.Init();
}
Init() {
let mapLiveCnt:any = { 30301: 0, 30302: 0, 30017: 1 };
for (var it in mapLiveCnt) {
this.vecMonster.push(new DWorldMonster(it, mapLiveCnt[it]));
}
this.vecMstPos = [
{ map: 1010, x: 150, y: 63 }, { map: 1010, x: 143, y: 29 }, { map: 1010, x: 125, y: 123 },
{ map: 1012, x: 44, y: 53 }, { map: 1012, x: 92, y: 37 }, { map: 1012, x: 108, y: 10 }, { map: 1012, x: 45, y: 95 },
{ map: 1006, x: 103, y: 45 }, { map: 1006, x: 60, y: 60 }, { map: 1006, x: 52, y: 77 }, { map: 1006, x: 102, y: 87 }, { map: 1006, x: 27, y: 121 },
{ map: 1005, x: 37, y: 20 }, { map: 1005, x: 25, y: 72 }, { map: 1005, x: 77, y: 84 }, { map: 1006, x: 102, y: 65 },
{ map: 1004, x: 150, y: 63 }, { map: 1004, x: 60, y: 24 }, { map: 1004, x: 30, y: 60 }, { map: 1004, x: 74, y: 81 },
{ map: 1007, x: 97, y: 26 }, { map: 1007, x: 63, y: 59 }, { map: 1007, x: 20, y: 81 }, { map: 1007, x: 15, y: 107 }
];
}
GetRemainPos() {
let vecTmp = this.vecMstPos.slice(0);
for (let it in this.vecMonster) {
let pMonster:any = this.vecMonster[it];
if (pMonster.nOnlyID == 0)
continue;
vecTmp.splice(pMonster.nInPos, 0);
}
return vecTmp;
}
FindMonster(nConfigID:any):any{
for (let it in this.vecMonster) {
if (this.vecMonster[it].nNpc == nConfigID)
return this.vecMonster[it];
}
return null;
}
FindDeadMonster(nKind:any):any{
let vecTmp = [];
for (let it in this.vecMonster) {
if (this.vecMonster[it].nOnlyID > 0)
continue;
vecTmp.push(it);
}
if (vecTmp.length <= 0)
return null;
let nRand = GameUtil.random(0, vecTmp.length - 1);
let nIndex = vecTmp[nRand];
return this.vecMonster[Number(nIndex)];
}
GetMapName(nID:any):any{
if (this.mapName.hasOwnProperty(nID))
return this.mapName[nID];
return '';
}
ReliveWorldMonster(roleId:any, nKind:any) {
let pPlayer = PlayerMgr.shared.getPlayerByRoleId(roleId);
if (null == pPlayer)
return;
let pMst = this.FindDeadMonster(nKind);
if (null == pMst)
return;
let vecTmp = this.GetRemainPos();
if (vecTmp.length <= 0)
return;
let nRand = GameUtil.random(0, vecTmp.length - 1);
let stPos = vecTmp[nRand];
pMst.nOnlyID = NpcMgr.shared.CreateNpc(pMst.nNpc, stPos.map, stPos.x, stPos.y, { nKind: 0, nID: 0 }, 0);
pMst.nInPos = nRand;
pMst.nCnt = pMst.nKind == 1 ? 10 : 1;
let pConfigInfo = NpcConfigMgr.shared.getConfig(pMst.nNpc);
let strMapName = this.GetMapName(stPos.map);
let strRichText = `<color=#00ff00 > ${pConfigInfo.name}</c > <color=#ffffff > 在</c ><color=#0ffff > ${strMapName}, ${stPos.x}, ${stPos.y} </color ><color=#ffffff > 出现了,快去击杀吧。</c >`;
PlayerMgr.shared.broadcast('s2c_screen_msg', { strRichText: strRichText, bInsertFront: 1 });
}
CheckWorldMonsterDead(nOnlyID:any) {
for (let it in this.vecMonster) {
let pMonster = this.vecMonster[it];
if (pMonster.nOnlyID != nOnlyID)
continue;
pMonster.nCnt -= 1;
if (pMonster.nCnt > 0)
break;
pMonster.nOnlyID = 0;
NpcMgr.shared.DeleteNpc(nOnlyID);
break;
}
}
}