xy-server/game/skill/high/HighGeShanDaNiu.ts
2025-04-23 09:34:08 +08:00

30 lines
1023 B
TypeScript

import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class HighGeShanDaNiu extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.HighGeShanDaNiu;
this.skill_name = '高级隔山打牛';
this.action_type = EActionType.PASSIVE;
this.kind = ESkillType.GeShanDaNiu;
this.quality = ESkillQuality.HIGH;
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret: any = SKDataUtil.clone(GameUtil.skillEffect);
let atk = params.atk || 0;
let pre = Math.round(0.1 + 20 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
ret.hurt = Math.round(atk * pre / 100);
ret.pre = pre;
return ret;
}
}