xy-server/game/skill/high/ZePiTianXia.ts
2025-04-23 09:34:08 +08:00

25 lines
888 B
TypeScript

import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import {ESkillType, EMagicType, ESkillQuality, EActionOn, EAttrTypeL1, EBuffType} from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class ZePiTianXia extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.ZePiTianXia;
this.skill_name = '泽披天下';
this.skill_type = EMagicType.ASYLUM;
this.buff_type = EBuffType.LOOP;
this.quality = ESkillQuality.HIGH;
this.act_on = EActionOn.SELF;
this.cooldown = 5;
}
getEffect(params:any=null):any{
let profic = params.profic || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.round = 3;
ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.35 * 5 / 100)));
return ret;
}
}