xy-server/game/skill/low/FengYin.ts
2025-04-23 09:34:08 +08:00

29 lines
922 B
TypeScript

import GameUtil from "../../core/GameUtil";
import { ESkillType, EMagicType, EBuffType, EActionType, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class FengYin extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.FengYin;
this.kind = ESkillType.FengYin;
this.skill_name = "封印";
this.skill_type = EMagicType.SEAL;
this.buff_type = EBuffType.ONCE;
this.action_type = EActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let pre = Math.round(0.1 + 1.5 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)))
let rate = GameUtil.random(0, 10000);
pre = 100;
if (rate < pre * 100) {
return ESkillType.ZuoBiShangGuan;
}
return null;
}
}