xy-server/game/skill/low/GongXingTianFa.ts
2025-04-23 09:34:08 +08:00

28 lines
844 B
TypeScript

import { ESkillType, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 恭行天罚
export default class GongXingTianFa extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.GongXingTianFa;
this.skill_name = "恭行天罚";
this.action_type = EActionType.PASSIVE;
this.effectMap = {
[EAttrTypeL1.PHY_HIT]: { add: 0 },
[EAttrTypeL1.PHY_DEADLY]: { add: 0 }
};
this.kind = ESkillType.GongXingTianFa;
this.quality = ESkillQuality.HIGH;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret: any = {};
ret.add = Math.round(0.1 + 4 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
return ret;
}
}