xy-server/game/skill/low/HeDingHongFen.ts
2025-04-23 09:34:08 +08:00

30 lines
947 B
TypeScript

import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 鹤顶红粉
export default class HeDingHongFen extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.HeDingHongFen;
this.skill_name = "鹤顶红粉";
this.skill_type = EMagicType.TOXIN;
this.buff_type = EBuffType.LOOP;
this.quality = ESkillQuality.LOW;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let profic = params.profic || 0;
let xianhurt = Math.floor(65 * level * (profic ** 0.4 * 2.8853998 / 100 + 1));
let hurt = xianhurt / 3;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.hurt = hurt;
ret.round = Math.floor(2 * (1 + profic ** 0.34 * 4 / 100));
return ret;
}
}