xy-server/game/skill/low/LuoRiRongJin.ts
2025-04-23 09:34:08 +08:00

30 lines
950 B
TypeScript

import SkillBase from "../core/SkillBase";
import GameUtil from "../../core/GameUtil";
import SKDataUtil from "../../gear/SKDataUtil";
import { EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum";
export default class LuoRiRongJin extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.LuoRiRongJin;
this.skill_name = '落日熔金';
this.skill_type = EMagicType.GHOST_FIRE;
this.quality = ESkillQuality.LOW;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let guihuo = params.guihuo || 0;
let profic = params.profic || 0;
let deadnum = params.deadnum || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
let hurt = Math.floor(45 * level * (profic ** 0.4 * 2.8853998 / 200 + 1) * (1 + guihuo / 100));
if (deadnum > 0) {
hurt = hurt * (1 + deadnum * 0.2);
}
ret.hurt = hurt;
return ret;
}
}