34 lines
1.1 KiB
TypeScript
34 lines
1.1 KiB
TypeScript
import SkillBase from "../core/SkillBase";
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import GameUtil from "../../core/GameUtil";
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import SKDataUtil from "../../gear/SKDataUtil";
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import { EActionOn, EBuffType, EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum";
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export default class MoShenHuTi extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.MoShenHuTi;
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this.skill_name = '魔神护体';
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this.skill_type = EMagicType.DEFENSE;
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this.buff_type = EBuffType.ONCE;
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this.act_on = EActionOn.SELF;
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this.quality = ESkillQuality.LOW;
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}
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getEffect(params: any = null): any {
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let profic = params.profic || 0;
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/* Detail = "
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召唤鬼神依附到自己身上。
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控制抗性增加kongzhi % ,冰混睡忘
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伤法抗性增加fashang%,
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防御增加fangyu%。
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目标人数1人,持续Time个回合。"*/
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.kongzhi = Math.round(1.1 * (profic ** 0.35 * 20 / 100 + 1));
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ret.fashang = Math.round(18 * (profic ** 0.35 * 2 / 100 + 1));
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ret.fangyu = Math.round(15 * (profic ** 0.35 * 2 / 100 + 1));
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ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100));
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return ret;
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}
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}
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