2025-04-23 09:34:08 +08:00

30 lines
971 B
TypeScript

import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import {ESkillType, EMagicType, ESkillQuality, EActionOn, EAttrTypeL1} from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class NiLin extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.NiLin;
this.skill_name = '逆鳞';
this.skill_type = EMagicType.Change;
this.effectMap = {
[EAttrTypeL1.ATK_PERC]:{add : 20, index: 0},
[EAttrTypeL1.HP_PERC]:{add : 30, index: 0},
}
this.act_on = EActionOn.SELF;
this.quality = ESkillQuality.HIGH;
}
getEffect(params:any=null):any{
let atk = params[EAttrTypeL1.ATK] || 0;
let hp = params[EAttrTypeL1.HP] || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.atk = atk*0.2;
ret.maxhp = hp*0.3;
ret.round = 2;
return ret;
}
}