31 lines
1.0 KiB
TypeScript
31 lines
1.0 KiB
TypeScript
import SKDataUtil from "../../gear/SKDataUtil";
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import GameUtil from "../../core/GameUtil";
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import { ESkillType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum";
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import SkillBase from "../core/SkillBase";
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// 万毒攻心
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export default class WanDuGongXin extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.WanDuGongXin;
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this.skill_name = '万毒攻心';
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this.skill_type = EMagicType.TOXIN;
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this.buff_type = EBuffType.LOOP;
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this.quality = ESkillQuality.HIGH;
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}
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getEffect(params:any=null):any{
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let profic = params.profic || 0;
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let du = params.du || 0;
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let xianhurt = Math.floor(60 * level * (profic ** 0.4 * 2.5853998 / 100 + 1));
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let hurt = Math.floor(xianhurt / 3) + (xianhurt * 0.1);
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.hurt = hurt;
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ret.round = Math.floor(2 * (1 + profic ** 0.34 * 4 / 100));
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ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.35 * 5 / 100)));
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return ret;
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}
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} |