45 lines
1.4 KiB
TypeScript
45 lines
1.4 KiB
TypeScript
import GameUtil from "../../core/GameUtil";
|
||
import SkillBase from "../core/SkillBase";
|
||
import SKDataUtil from "../../gear/SKDataUtil";
|
||
import Buff from "../../skill/core/Buff";
|
||
import SkillUtil from "../../skill/core/SkillUtil";
|
||
import SKLogger from "../../gear/SKLogger";
|
||
import {ESkillType,EActionOn,EBuffType, EMagicType,EAttrTypeL1, EActionType, ESkillQuality} from "../../../game/role/EEnum";
|
||
//荼蘼花开
|
||
export default class ChaMiHuaKai extends SkillBase {
|
||
constructor() {
|
||
super();
|
||
this.skill_id = ESkillType.ChaMiHuaKai;
|
||
this.skill_name = '荼蘼花开';
|
||
this.skill_type = EMagicType.PHYSICS;
|
||
this.action_type = EActionType.INITIATIVE;
|
||
this.kind = ESkillType.ChaMiHuaKai;
|
||
this.quality = ESkillQuality.HIGH;
|
||
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
|
||
this.buff_type = EBuffType.LOOP;
|
||
|
||
}
|
||
|
||
|
||
|
||
|
||
getEffect(params:any=null):any{
|
||
let ret = SKDataUtil.clone(GameUtil.skillEffect);
|
||
|
||
|
||
|
||
let level = params.level || 0;
|
||
let relive = params.relive || 0;
|
||
let qinmi = params.qinmi || 0;
|
||
let profic = params.profic || 0;
|
||
let du = params.du || 0;
|
||
let xianhurt = Math.floor(60 * level * (profic ** 0.4 * 2.5853998 / 100 + 1));
|
||
let hurt = Math.floor(xianhurt / 3) + (xianhurt * 0.1);
|
||
ret.hurt = hurt;
|
||
ret.attrtype = EAttrTypeL1.ATK_ADD;
|
||
ret.round = 2;//种下荼蘼花种,持续2回合
|
||
ret.cnt = SKDataUtil.random(2,3);//对敌方随机2~3个目标造成物理伤害
|
||
return ret;
|
||
}
|
||
|
||
} |