xy-server/game/skill/pet/WeiMiaoTianXia.ts
2025-04-23 09:34:08 +08:00

35 lines
1.5 KiB
TypeScript

import GameUtil from "../../core/GameUtil";
import SkillBase from "../core/SkillBase";
import SKDataUtil from "../../gear/SKDataUtil";
import Buff from "../../skill/core/Buff";
import SkillUtil from "../../skill/core/SkillUtil";
import SKLogger from "../../gear/SKLogger";
import {ESkillType,EActionOn, EMagicType,EBuffType, EActionType, ESkillQuality} from "../../../game/role/EEnum";
//威眇天下
export default class WeiMiaoTianXia extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.WeiMiaoTianXia;
this.skill_name = '威眇天下';
this.skill_type = EMagicType.PHYSICS;
this.action_type = EActionType.INITIATIVE;
this.kind = ESkillType.WeiMiaoTianXia;
this.quality = ESkillQuality.LOW;
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
this.buff_type = EBuffType.ONCE;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let atk = params.atk || 0;
let po = params.po || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.cnt = SKDataUtil.random(2,3);
SKLogger.debug('召唤兽情迷计算:'+Math.pow(qinmi,0.166666666666666666) * 10 / (100 + relive * 20))
ret.hurt = Math.floor(75 * level + atk * (relive * 0.8 + 1) + (po * atk / 100) + Math.pow(qinmi,0.166666666666666666) * 10 / (100 + relive * 20));
return ret;
}
}