44 lines
1.7 KiB
TypeScript
44 lines
1.7 KiB
TypeScript
import GameUtil from "../../core/GameUtil";
|
||
import SkillBase from "../core/SkillBase";
|
||
import SKDataUtil from "../../gear/SKDataUtil";
|
||
import Buff from "../../skill/core/Buff";
|
||
import SkillUtil from "../../skill/core/SkillUtil";
|
||
import SKLogger from "../../gear/SKLogger";
|
||
import {ESkillType,EActionOn, EMagicType,EBuffType, EActionType, ESkillQuality} from "../../../game/role/EEnum";
|
||
//泽披八方
|
||
export default class piZeBaFang extends SkillBase {
|
||
constructor() {
|
||
super();
|
||
this.skill_id = ESkillType.piZeBaFang;
|
||
this.skill_name = '泽披八方';
|
||
this.skill_type = EMagicType.DEFENSE;
|
||
this.action_type = EActionType.INITIATIVE;
|
||
this.kind = ESkillType.piZeBaFang;
|
||
this.quality = ESkillQuality.HIGH;
|
||
this.act_on = EActionOn.SELF;// 技能作用于 0 all 1 敌人 2 自己人
|
||
this.buff_type = EBuffType.LOOP;
|
||
|
||
}
|
||
getEffect(params:any=null):any{
|
||
let level = params.level || 0;
|
||
let relive = params.relive || 0;
|
||
let qinmi = params.qinmi || 0;
|
||
let cure = params.cure || 0;
|
||
let maxhp = params.maxhp || 0;
|
||
let profic = params.profic || 0;
|
||
let nilin = params.nilin || 0;
|
||
let ret = SKDataUtil.clone(GameUtil.skillEffect);
|
||
let addkongzhi = Math.floor(60 * level * (profic ** 0.4 * 2.8853998 / 200 + 1));
|
||
SKLogger.debug('召唤兽控制抗性+ :'+Math.floor(60 * level * (profic ** 0.4 * 2.8853998 / 200 + 1)))
|
||
ret.round = 3;//持续3回合
|
||
ret.cnt = 3;//给己方3个非死亡单位施加庇护状态
|
||
if(nilin > 0){
|
||
ret.cnt = 8;
|
||
ret.kongzhi = addkongzhi+addkongzhi*cure/100+maxhp/10 + 10000;
|
||
}else{
|
||
ret.kongzhi = addkongzhi+addkongzhi*cure/100+maxhp/10;
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
} |