119 lines
3.3 KiB
TypeScript
119 lines
3.3 KiB
TypeScript
import GameUtil from "../core/GameUtil";
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import NpcMgr from "../core/NpcMgr";
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import NpcConfigMgr from "../core/NpcConfigMgr";
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import PlayerMgr from "./PlayerMgr";
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import DWorldMonster from "./DWorldMonster";
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export default class MagicWorldMonsterMgr{
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mapName:any;
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vecMonster:any[];
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vecMstPos:any[];
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constructor() {
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this.mapName = { 4004: '上古战场' };
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this.vecMonster = [];
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this.vecMstPos = [];
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this.Init();
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}
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Init() {
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let mapLiveCnt:any = { 82022: 0 };
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for (var it in mapLiveCnt) {
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this.vecMonster.push(new DWorldMonster(it, mapLiveCnt[it]));
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}
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this.vecMstPos = [
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{ map: 1010, x: 150, y: 63 }, { map: 1010, x: 143, y: 29 }, { map: 1010, x: 125, y: 123 },
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];
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}
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GetRemainPos() {
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let vecTmp = this.vecMstPos.slice(0);
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for (let it in this.vecMonster) {
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let pMonster:any = this.vecMonster[it];
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if (pMonster.nOnlyID == 0)
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continue;
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vecTmp.splice(pMonster.nInPos, 0);
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}
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return vecTmp;
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}
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FindMonster(nConfigID:any):any{
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for (let it in this.vecMonster) {
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if (this.vecMonster[it].nNpc == nConfigID)
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return this.vecMonster[it];
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}
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return null;
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}
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FindDeadMonster(nKind:any):any{
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let vecTmp = [];
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for (let it in this.vecMonster) {
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if (this.vecMonster[it].nOnlyID > 0)
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continue;
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vecTmp.push(it);
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}
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if (vecTmp.length <= 0)
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return null;
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let nRand = GameUtil.random(0, vecTmp.length - 1);
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let nIndex = vecTmp[nRand];
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return this.vecMonster[Number(nIndex)];
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}
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GetMapName(nID:any):any{
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if (this.mapName.hasOwnProperty(nID))
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return this.mapName[nID];
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return '';
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}
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ReliveWorldMonster(roleId:any, nKind:any) {
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let pPlayer = PlayerMgr.shared.getPlayerByRoleId(roleId);
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if (null == pPlayer)
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return;
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let pMst = this.FindDeadMonster(nKind);
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if (null == pMst)
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return;
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let vecTmp = this.GetRemainPos();
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if (vecTmp.length <= 0)
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return;
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let nRand = GameUtil.random(0, vecTmp.length - 1);
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let stPos = vecTmp[nRand];
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pMst.nOnlyID = NpcMgr.shared.CreateNpc(pMst.nNpc, stPos.map, stPos.x, stPos.y, { nKind: 0, nID: 0 }, 0);
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pMst.nInPos = nRand;
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pMst.nCnt = pMst.nKind == 1 ? 10 : 1;
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let pConfigInfo = NpcConfigMgr.shared.getConfig(pMst.nNpc);
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let strMapName = this.GetMapName(stPos.map);
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let strRichText = `<color=#00ff00 > ${pConfigInfo.name}</c > <color=#ffffff > 在</c ><color=#0ffff > ${strMapName}, ${stPos.x}, ${stPos.y} </color ><color=#ffffff > 出现了,快去击杀吧。</c >`;
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PlayerMgr.shared.broadcast('s2c_screen_msg', { strRichText: strRichText, bInsertFront: 1 });
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}
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CheckWorldMonsterDead(nOnlyID:any) {
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for (let it in this.vecMonster) {
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let pMonster = this.vecMonster[it];
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if (pMonster.nOnlyID != nOnlyID)
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continue;
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pMonster.nCnt -= 1;
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if (pMonster.nCnt > 0)
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break;
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pMonster.nOnlyID = 0;
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NpcMgr.shared.DeleteNpc(nOnlyID);
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break;
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}
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}
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}
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