27 lines
979 B
TypeScript
27 lines
979 B
TypeScript
import SKDataUtil from "../../gear/SKDataUtil";
|
|
import GameUtil from "../../core/GameUtil";
|
|
import { ESkillType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum";
|
|
import SkillBase from "../core/SkillBase";
|
|
|
|
export default class GeShanDaNiu extends SkillBase {
|
|
constructor() {
|
|
super();
|
|
this.skill_id = ESkillType.GeShanDaNiu;
|
|
this.skill_name = '隔山打牛';
|
|
this.action_type = EActionType.PASSIVE;
|
|
this.kind = ESkillType.GeShanDaNiu;
|
|
this.quality = ESkillQuality.LOW;
|
|
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
|
|
}
|
|
|
|
getEffect(params:any=null):any{
|
|
let level = params.level || 0;
|
|
let relive = params.relive || 0;
|
|
let qinmi = params.qinmi || 0;
|
|
let atk = params.atk || 0;
|
|
let ret = SKDataUtil.clone(GameUtil.skillEffect);
|
|
let pre = Math.round(0.1 + 15 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
|
|
ret.hurt = Math.round(atk * pre / 100);
|
|
return pre;
|
|
}
|
|
} |