26 lines
894 B
TypeScript
26 lines
894 B
TypeScript
import SkillBase from "../core/SkillBase";
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import GameUtil from "../../core/GameUtil";
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import SKDataUtil from "../../gear/SKDataUtil";
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import { EActionOn, EBuffType, EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum";
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export default class MoShenFuShen extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.MoShenFuShen;
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this.skill_name = '魔神附身';
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this.skill_type = EMagicType.ATTACK;
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this.buff_type = EBuffType.LOOP;
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this.act_on = EActionOn.SELF;
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this.quality = ESkillQuality.HIGH;
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}
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getEffect(params: any = null): any {
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let profic = params.profic || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.atk = Math.round(50 * (profic * 0.85 * 8 / 100 + 1));
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ret.hit = 30;
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ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100));
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ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.3 * 8 / 100)));
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return ret;
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}
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} |