xy-server/game/skill/low/WoJianYouLian.ts
2025-04-23 09:34:08 +08:00

37 lines
1.3 KiB
TypeScript

import GameUtil from "../../../game/core/GameUtil";
import { ESkillType, EMagicType, EActionType, EBuffType, ESkillQuality } from "../../../game/role/EEnum";
import SKDataUtil from "../../gear/SKDataUtil";
import SkillBase from "../core/SkillBase";
// 我见犹怜
export default class WoJianYouLian extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.WoJianYouLian;
this.skill_name = '我见犹怜';
this.skill_type = EMagicType.GHOST_FIRE;
this.action_type = EActionType.INITIATIVE;
this.buff_type = EBuffType.ONCE;
this.kind = ESkillType.WoJianYouLian;
this.quality = ESkillQuality.HIGH;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let maxmp = params.maxmp || 0;
let huhuo = params.huhuo || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
let cnt = 1;
if(huhuo <= 3){
cnt = 3;
}else{
cnt = 5;
}
ret.cnt = cnt;
ret.hurt = Math.floor(80 * level + maxmp / 100 * 9 * (relive * 0.6 + 1) * (Math.pow(level,0.4) / 10 + Math.pow(qinmi,0.166666666666666666) * 10 / (100 + relive * 20)));
return ret;
}
}