xy-server/game/skill/low/XiaoLouYeKu.ts
2025-04-23 09:34:08 +08:00

39 lines
1.3 KiB
TypeScript

import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, ESkillQuality, EActionOn, EAttrTypeL1 } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 用自己的法力 换 对方的法力
export default class XiaoLouYeKu extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.XiaoLouYeKu;
this.kind = ESkillType.XiaoLouYeKu;
this.skill_name = '小楼夜哭';
this.action_type = EActionType.INITIATIVE;
this.quality = ESkillQuality.LOW;
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
}
useSkill(brole:any):any {
let cur = brole.getAttr(EAttrTypeL1.MP) || 0;
let max = brole.getAttr(EAttrTypeL1.MP_MAX) || 0;
if (cur < 10) {
return `[${this.skill_name}]法力不足,无法释放`;
}
let sub = Math.ceil(max * 0.95);
cur -= sub;
brole.setAttr(EAttrTypeL1.MP, cur);
return "";
}
getEffect(params:any=null):any{
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.smppre = Math.round(10.1 + 2 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
return ret;
}
}