xy-server/game/skill/ofuda/ChongGuan1.ts
2025-04-23 09:34:08 +08:00

24 lines
826 B
TypeScript

import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
// 冲冠・把玩
export default class ChongGuan1 extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.ChongGuan1;
this.skill_name = "冲冠・把玩";
this.effectDesc = "被攻击时,若自身未处于加攻状态,则一定几率进入加攻状态,加攻效果强弱与天策符等级有关";
this.action_type = EActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getEffect(params: any = null): any {
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.atk = 50
return ret;
}
}