27 lines
982 B
TypeScript
27 lines
982 B
TypeScript
import SKDataUtil from "../../gear/SKDataUtil";
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import GameUtil from "../../core/GameUtil";
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import { ESkillType, EMagicType,EActionType, EBuffType, EActionOn, ESkillQuality } from "../../role/EEnum";
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import SkillBase from "../core/SkillBase";
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export default class WanJiaDengHuo extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.WanJiaDengHuo;
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this.skill_name = '万家灯火';
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this.action_type = EActionType.INITIATIVE;
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this.kind = ESkillType.FeiLongZaiTian_Huo;
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this.quality = ESkillQuality.FINAL;
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this.skill_type = EMagicType.FIRE;
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}
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getEffect(params: any = null): any {
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let maxmp = params.maxmp || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.hurt = Math.floor(80 * level + maxmp / 100 * 6 * (relive * 0.6 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
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ret.cnt = 2;
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return ret;
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}
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} |